Submitted-by: onecom!wldrdg!tony (Tony Andrews) Posting-number: Volume 15, Issue 39 Archive-name: stevie/part03 #! /bin/sh # This is a shell archive. Remove anything before this line, then unpack # it by saving it into a file and typing "sh file". To overwrite existing # files, type "sh file -c". You can also feed this as standard input via # unshar, or by typing "sh 'screen.c' <<'END_OF_FILE' X/* X * Routines to manipulate the screen representations. X * X * Extensive modifications by: Tony Andrews onecom!wldrdg!tony X * X */ X X#include "stevie.h" X X/* X * The following variable is set (in filetonext) to the number of physical X * lines taken by the line the cursor is on. We use this to avoid extra X * calls to plines(). The optimized routines lfiletonext() and lnexttoscreen() X * make sure that the size of the cursor line hasn't changed. If so, lines X * below the cursor will move up or down and we need to call the routines X * filetonext() and nexttoscreen() to examine the entire screen. X */ static int Cline_size; /* size (in rows) of the cursor line */ static int Cline_row; /* starting row of the cursor line */ X X/* X * filetonext() X * X * Based on the current value of Topchar, transfer a screenfull of X * stuff from Filemem to Nextscreen, and update Botchar. X */ X static void filetonext() X{ X register int row, col; X register char *screenp = Nextscreen; X LPTR memp; X LPTR save; /* save pos. in case line won't fit */ X register char *endscreen; X register char *nextrow; X char extra[16]; X int nextra = 0; X register int c; X int n; X int done; X int srow; /* starting row of the current line */ X X save = memp = *Topchar; X X /* The number of rows shown is Rows-1. */ X /* The last line is the status/command line. */ X endscreen = &screenp[(Rows-1)*Columns]; X X srow = done = row = col = 0; X while ( screenp < endscreen && !done) { X X /* Get the next character to put on the screen. */ X X /* The 'extra' array contains the extra stuff that is */ X /* inserted to represent special characters (tabs, and */ X /* other non-printable stuff. The order in the 'extra' */ X /* array is reversed. */ X X if ( nextra > 0 ) X c = extra[--nextra]; X else { X c = (unsigned)(0xff & gchar(&memp)); X if (inc(&memp) == -1) X done = 1; X /* when getting a character from the file, we */ X /* may have to turn it into something else on */ X /* the way to putting it into 'Nextscreen'. */ X if ( c == TAB && !P(P_LS) ) { X strcpy(extra," "); X /* tab amount depends on current column */ X nextra = ((P(P_TS)-1) - col%P(P_TS)); X c = ' '; X } X else if ( c == NUL && P(P_LS) ) { X extra[0] = NUL; X nextra = 1; X c = '$'; X } else if ( (n = chars[c].ch_size) > 1 ) { X char *p; X nextra = 0; X p = chars[c].ch_str; X /* copy 'ch-str'ing into 'extra' in reverse */ X while ( n > 1 ) X extra[nextra++] = p[--n]; X c = p[0]; X } X } X X if ( c == NUL ) { X srow = ++row; X /* X * Save this position in case the next line won't X * fit on the screen completely. X */ X save = memp; X /* get pointer to start of next row */ X nextrow = &Nextscreen[row*Columns]; X /* blank out the rest of this row */ X while ( screenp != nextrow ) X *screenp++ = ' '; X col = 0; X continue; X } X if ( col >= Columns ) { X row++; X col = 0; X } X /* store the character in Nextscreen */ X *screenp++ = c; X col++; X } X /* X * If we didn't hit the end of the file, and we didn't finish X * the last line we were working on, then the line didn't fit. X */ X if (!done && c != NUL) { X /* X * Clear the rest of the screen and mark the unused lines. X */ X screenp = &Nextscreen[srow * Columns]; X while (screenp < endscreen) X *screenp++ = ' '; X for (; srow < (Rows-1) ;srow++) X Nextscreen[srow * Columns] = '@'; X *Botchar = save; X return; X } X /* make sure the rest of the screen is blank */ X while ( screenp < endscreen ) X *screenp++ = ' '; X /* put '~'s on rows that aren't part of the file. */ X if ( col != 0 ) X row++; X while ( row < Rows ) { X Nextscreen[row*Columns] = '~'; X row++; X } X if (done) /* we hit the end of the file */ X *Botchar = *Fileend; X else X *Botchar = memp; X} X X/* X * nexttoscreen X * X * Transfer the contents of Nextscreen to the screen, using Realscreen X * to avoid unnecessary output. X */ static void nexttoscreen() X{ X register char *np = Nextscreen; X register char *rp = Realscreen; X register char *endscreen; X register int row = 0, col = 0; X int gorow = -1, gocol = -1; X X endscreen = &np[(Rows-1)*Columns]; X X outstr(T_CI); /* disable cursor */ X X for ( ; np < endscreen ; np++,rp++ ) { X /* If desired screen (contents of Nextscreen) does not */ X /* match what's really there, put it there. */ X if ( *np != *rp ) { X /* if we are positioned at the right place, */ X /* we don't have to use windgoto(). */ X if (gocol != col || gorow != row) { X /* X * If we're just off by one, don't send X * an entire esc. seq. (this happens a lot!) X */ X if (gorow == row && gocol+1 == col) { X outchar(*(np-1)); X gocol++; X } else X windgoto(gorow=row,gocol=col); X } X outchar(*rp = *np); X gocol++; X } X if ( ++col >= Columns ) { X col = 0; X row++; X } X } X outstr(T_CV); /* enable cursor again */ X} X X/* X * lfiletonext() - like filetonext() but only for cursor line X * X * Returns true if the size of the cursor line (in rows) hasn't changed. X * This determines whether or not we need to call filetonext() to examine X * the entire screen for changes. X */ static bool_t lfiletonext() X{ X register int row, col; X register char *screenp; X LPTR memp; X register char *nextrow; X char extra[16]; X int nextra = 0; X register int c; X int n; X bool_t eof; X X screenp = Nextscreen + (Cline_row * Columns); X X memp = *Curschar; X memp.index = 0; X X eof = FALSE; X col = 0; X row = Cline_row; X X while (!eof) { X X /* Get the next character to put on the screen. */ X X /* The 'extra' array contains the extra stuff that is */ X /* inserted to represent special characters (tabs, and */ X /* other non-printable stuff. The order in the 'extra' */ X /* array is reversed. */ X X if ( nextra > 0 ) X c = extra[--nextra]; X else { X c = (unsigned)(0xff & gchar(&memp)); X if (inc(&memp) == -1) X eof = TRUE; X /* when getting a character from the file, we */ X /* may have to turn it into something else on */ X /* the way to putting it into 'Nextscreen'. */ X if ( c == TAB && !P(P_LS) ) { X strcpy(extra," "); X /* tab amount depends on current column */ X nextra = ((P(P_TS)-1) - col%P(P_TS)); X c = ' '; X } else if ( c == NUL && P(P_LS) ) { X extra[0] = NUL; X nextra = 1; X c = '$'; X } else if ( c != NUL && (n=chars[c].ch_size) > 1 ) { X char *p; X nextra = 0; X p = chars[c].ch_str; X /* copy 'ch-str'ing into 'extra' in reverse */ X while ( n > 1 ) X extra[nextra++] = p[--n]; X c = p[0]; X } X } X X if ( c == NUL ) { X row++; X /* get pointer to start of next row */ X nextrow = &Nextscreen[row*Columns]; X /* blank out the rest of this row */ X while ( screenp != nextrow ) X *screenp++ = ' '; X col = 0; X break; X } X X if ( col >= Columns ) { X row++; X col = 0; X } X /* store the character in Nextscreen */ X *screenp++ = c; X col++; X } X return ((row - Cline_row) == Cline_size); X} X X/* X * lnexttoscreen X * X * Like nexttoscreen() but only for the cursor line. X */ static void lnexttoscreen() X{ X register char *np = Nextscreen + (Cline_row * Columns); X register char *rp = Realscreen + (Cline_row * Columns); X register char *endline; X register int row, col; X int gorow = -1, gocol = -1; X X endline = np + (Cline_size * Columns); X X row = Cline_row; X col = 0; X X outstr(T_CI); /* disable cursor */ X X for ( ; np < endline ; np++,rp++ ) { X /* If desired screen (contents of Nextscreen) does not */ X /* match what's really there, put it there. */ X if ( *np != *rp ) { X /* if we are positioned at the right place, */ X /* we don't have to use windgoto(). */ X if (gocol != col || gorow != row) { X /* X * If we're just off by one, don't send X * an entire esc. seq. (this happens a lot!) X */ X if (gorow == row && gocol+1 == col) { X outchar(*(np-1)); X gocol++; X } else X windgoto(gorow=row,gocol=col); X } X outchar(*rp = *np); X gocol++; X } X if ( ++col >= Columns ) { X col = 0; X row++; X } X } X outstr(T_CV); /* enable cursor again */ X} X X/* X * updateline() - update the line the cursor is on X * X * Updateline() is called after changes that only affect the line that X * the cursor is on. This improves performance tremendously for normal X * insert mode operation. The only thing we have to watch for is when X * the cursor line grows or shrinks around a row boundary. This means X * we have to repaint other parts of the screen appropriately. If X * lfiletonext() returns FALSE, the size of the cursor line (in rows) X * has changed and we have to call updatescreen() to do a complete job. X */ void updateline() X{ X if (!lfiletonext()) X updatescreen(); /* bag it, do the whole screen */ X else X lnexttoscreen(); X} X void updatescreen() X{ X filetonext(); X nexttoscreen(); X} X void screenclear() X{ X register char *rp, *np; X register char *end; X X outstr(T_ED); /* clear the display */ X X rp = Realscreen; X end = Realscreen + Rows * Columns; X np = Nextscreen; X X /* blank out the stored screens */ X while (rp != end) X *rp++ = *np++ = ' '; X} X void cursupdate() X{ X LPTR *p; X int inc, c, nlines; X int i; X int didinc; X X if (bufempty()) { /* special case - file is empty */ X *Topchar = *Filemem; X *Curschar = *Filemem; X } else if ( LINEOF(Curschar) < LINEOF(Topchar) ) { X nlines = cntllines(Curschar,Topchar); X /* if the cursor is above the top of */ X /* the screen, put it at the top of the screen.. */ X *Topchar = *Curschar; X Topchar->index = 0; X /* ... and, if we weren't very close to begin with, */ X /* we scroll so that the line is close to the middle. */ X if ( nlines > Rows/3 ) { X for (i=0, p = Topchar; i < Rows/3 ;i++, *Topchar = *p) X if ((p = prevline(p)) == NULL) X break; X } else X s_ins(0, nlines-1); X updatescreen(); X } X else if (LINEOF(Curschar) >= LINEOF(Botchar)) { X nlines = cntllines(Botchar,Curschar); X /* If the cursor is off the bottom of the screen, */ X /* put it at the top of the screen.. */ X /* ... and back up */ X if ( nlines > Rows/3 ) { X p = Curschar; X for (i=0; i < (2*Rows)/3 ;i++) X if ((p = prevline(p)) == NULL) X break; X *Topchar = *p; X } else { X scrollup(nlines); X } X updatescreen(); X } X X Cursrow = Curscol = Cursvcol = 0; X for ( p=Topchar; p->linep != Curschar->linep ;p = nextline(p) ) X Cursrow += plines(p); X X Cline_row = Cursrow; X Cline_size = plines(p); X X for (i=0; i <= Curschar->index ;i++) { X c = Curschar->linep->s[i]; X /* A tab gets expanded, depending on the current column */ X if ( c == TAB && !P(P_LS) ) X inc = P(P_TS) - (Curscol % P(P_TS)); X else X inc = chars[(unsigned)(c & 0xff)].ch_size; X Curscol += inc; X Cursvcol += inc; X if ( Curscol >= Columns ) { X Curscol -= Columns; X Cursrow++; X didinc = TRUE; X } X else X didinc = FALSE; X } X if (didinc) X Cursrow--; X X if (c == TAB && State == NORMAL && !P(P_LS)) { X Curscol--; X Cursvcol--; X } else { X Curscol -= inc; X Cursvcol -= inc; X } X if (Curscol < 0) X Curscol += Columns; X X if (set_want_col) { X Curswant = Cursvcol; X set_want_col = FALSE; X } X} X X/* X * The rest of the routines in this file perform screen manipulations. X * The given operation is performed physically on the screen. The X * corresponding change is also made to the internal screen image. X * In this way, the editor anticipates the effect of editing changes X * on the appearance of the screen. That way, when we call screenupdate X * a complete redraw isn't usually necessary. Another advantage is that X * we can keep adding code to anticipate screen changes, and in the X * meantime, everything still works. X */ X X/* X * s_ins(row, nlines) - insert 'nlines' lines at 'row' X */ void s_ins(row, nlines) int row; int nlines; X{ X register char *s, *d; /* src & dest for block copy */ X register char *e; /* end point for copy */ X register int i; X X if (T_IL[0] == NUL) /* can't do it */ X return; X X /* X * It "looks" better if we do all the inserts at once X */ X outstr(T_SC); /* save position */ X X for (i=0; i < nlines ;i++) { X windgoto(row, 0); X outstr(T_IL); X } X X windgoto(Rows-1, 0); /* delete any garbage that may have */ X outstr(T_EL); /* been shifted to the bottom line */ X outstr(T_RC); /* restore the cursor position */ X X /* X * Now do a block move to update the internal screen image X */ X d = Realscreen + (Columns * (Rows - 1)) - 1; X s = d - (Columns * nlines); X e = Realscreen + (Columns * row); X X while (s >= e) X *d-- = *s--; X X /* X * Clear the inserted lines X */ X s = Realscreen + (row * Columns); X e = s + (nlines * Columns); X while (s < e) X *s++ = ' '; X} X X/* X * s_del(row, nlines) - delete 'nlines' lines at 'row' X */ void s_del(row, nlines) int row; int nlines; X{ X register char *s, *d, *e; X register int i; X X if (T_DL[0] == NUL) /* can't do it */ X return; X X /* delete the lines */ X outstr(T_SC); /* save position */ X for (i=0; i < nlines ;i++) { X windgoto(row, 0); X outstr(T_DL); /* delete a line */ X if (i == 0) { X windgoto(Rows-2, 0); /* delete any garbage that */ X outstr(T_EL); /* was on the status line */ X } X } X outstr(T_RC); /* restore position */ X X /* X * do a block move to update the internal image X */ X d = Realscreen + (row * Columns); X s = d + (nlines * Columns); X e = Realscreen + ((Rows - 1) * Columns); X X while (s < e) X *d++ = *s++; X X while (d < e) /* clear the lines at the bottom */ X *d++ = ' '; X} END_OF_FILE if test 13160 -ne `wc -c <'screen.c'`; then echo shar: \"'screen.c'\" unpacked with wrong size! fi # end of 'screen.c' fi if test -f 'search.c' -a "${1}" != "-c" ; then echo shar: Will not clobber existing file \"'search.c'\" else echo shar: Extracting \"'search.c'\" \(13221 characters\) sed "s/^X//" >'search.c' <<'END_OF_FILE' X/* X * STevie - ST editor for VI enthusiasts. ...Tim Thompson...twitch!tjt... X * X * Extensive modifications by: Tony Andrews onecom!wldrdg!tony X * X */ X X#include "stevie.h" X X#include /* Henry Spencer's regular expression routines */ X X#ifdef MEGAMAX overlay "search" X#endif X X/* X * This file contains various searching-related routines. These fall into X * three groups: string searches (for /, ?, n, and N), character searches X * within a single line (for f, F, t, T, etc), and "other" kinds of searches X * like the '%' command, and 'word' searches. X */ X X/* X * String searches X * X * The actual searches are done using Henry Spencer's regular expression X * library. X */ X X#define BEGWORD "([^a-zA-Z0-9_]|^)" /* replaces "\<" in search strings */ X#define ENDWORD "([^a-zA-Z0-9_]|$)" /* likewise replaces "\>" */ X bool_t begword; /* does the search include a 'begin word' match */ X X/* X * mapstring(s) - map special backslash sequences X */ static char * mapstring(s) register char *s; X{ X static char ns[80]; X char *p; X X begword = FALSE; X X for (p = ns; *s ;s++) { X if (*s != '\\') { /* not an escape */ X *p++ = *s; X continue; X } X switch (*++s) { X case '/': X *p++ = '/'; X break; X X case '<': X strcpy(p, BEGWORD); X p += strlen(BEGWORD); X begword = TRUE; X break; X X case '>': X strcpy(p, ENDWORD); X p += strlen(ENDWORD); X break; X X default: X *p++ = '\\'; X *p++ = *s; X break; X } X } X *p++ = NUL; X X return ns; X} X static char *laststr = NULL; static int lastsdir; X static LPTR * ssearch(dir,str) int dir; /* FORWARD or BACKWARD */ char *str; X{ X static LPTR *bcksearch(), *fwdsearch(); X LPTR *pos; X X if ( laststr != NULL ) X free(laststr); X laststr = strsave(str); X lastsdir = dir; X if ( dir == BACKWARD ) X pos = bcksearch(mapstring(str)); X else X pos = fwdsearch(mapstring(str)); X X /* X * This is kind of a kludge, but its needed to make X * 'beginning of word' searches land on the right place. X */ X if (begword) { X if (pos->index != 0) X pos->index += 1; X } X return pos; X} X void dosearch(dir,str) int dir; char *str; X{ X LPTR *p; X X if ((p = ssearch(dir,str)) == NULL) X msg("Pattern not found"); X else { X LPTR savep; X X cursupdate(); X /* if we're backing up, we make sure the line we're on */ X /* is on the screen. */ X setpcmark(); X *Curschar = savep = *p; X cursupdate(); X } X} X X#define OTHERDIR(x) (((x) == FORWARD) ? BACKWARD : FORWARD) X void repsearch(flag) int flag; X{ X int dir = lastsdir; X X if ( laststr == NULL ) X beep(); X else X dosearch(flag ? OTHERDIR(lastsdir) : lastsdir, laststr); X X lastsdir = dir; X} X X/* X * regerror - called by regexp routines when errors are detected. X */ void regerror(s) char *s; X{ X emsg(s); X} X static LPTR * fwdsearch(str) register char *str; X{ X static LPTR infile; X register LPTR *p; X regexp *prog; X bool_t want_start = (*str == '^'); /* looking for start of line? */ X X register char *s; X register int i; X X if ((prog = regcomp(str)) == NULL) { X emsg("Invalid search string"); X return NULL; X } X X p = Curschar; X i = Curschar->index + 1; X do { X s = p->linep->s + i; X i = 0; X X if (regexec(prog, s)) { /* got a match */ X /* X * If we wanted the start of a line and we aren't X * really there, then a match doesn't count. X */ X if (want_start && (s != p->linep->s)) X continue; X X infile.linep = p->linep; X infile.index = (int) (prog->startp[0] - p->linep->s); X free(prog); X return (&infile); X } X } while ((p = nextline(p)) != NULL); X X /* X * If wrapscan isn't set, then don't scan from the beginning X * of the file. Just return failure here. X */ X if (!P(P_WS)) { X free(prog); X return NULL; X } X X /* search from the beginning of the file to Curschar */ X for (p = Filemem; p != NULL ;p = nextline(p)) { X s = p->linep->s; X X if (regexec(prog, s)) { /* got a match */ X infile.linep = p->linep; X infile.index = (int) (prog->startp[0] - s); X free(prog); X return (&infile); X } X X if (p->linep == Curschar->linep) X break; X } X X free(prog); X return(NULL); X} X static LPTR * bcksearch(str) char *str; X{ X static LPTR infile; X register LPTR *p; X regexp *prog; X register char *s; X register int i; X bool_t want_start = (*str == '^'); /* looking for start of line? */ X register char *match; X X /* make sure str isn't empty */ X if (str == NULL || *str == NUL) X return NULL; X X if ((prog = regcomp(str)) == NULL) { X emsg("Invalid search string"); X return NULL; X } X X p = Curschar; X dec(p); X X if (begword) /* so we don't get stuck on one match */ X dec(p); X X i = (want_start) ? 0 : p->index; X X do { X s = p->linep->s; X X if (regexec(prog, s)) { /* match somewhere on line */ X X if (want_start) { /* could only have been one */ X infile.linep = p->linep; X infile.index = (int) (prog->startp[0] - s); X free(prog); X return (&infile); X } X X /* X * Now, if there are multiple matches on this line, X * we have to get the last one. Or the last one X * before the cursor, if we're on that line. X */ X X match = prog->startp[0]; X X while (regexec(prog, prog->endp[0])) { X if ((i >= 0) && ((prog->startp[0] - s) > i)) X break; X match = prog->startp[0]; X } X X if ((i >= 0) && ((match - s) > i)) { X i = -1; X continue; X } X X infile.linep = p->linep; X infile.index = (int) (match - s); X free(prog); X return (&infile); X } X i = -1; X X } while ((p = prevline(p)) != NULL); X X /* X * If wrapscan isn't set, bag the search now X */ X if (!P(P_WS)) { X free(prog); X return NULL; X } X X /* search backward from the end of the file */ X p = prevline(Fileend); X do { X s = p->linep->s; X X if (regexec(prog, s)) { /* match somewhere on line */ X X if (want_start) { /* could only have been one */ X infile.linep = p->linep; X infile.index = (int) (prog->startp[0] - s); X free(prog); X return (&infile); X } X X /* X * Now, if there are multiple matches on this line, X * we have to get the last one. X */ X X match = prog->startp[0]; X X while (regexec(prog, prog->endp[0])) X match = prog->startp[0]; X X infile.linep = p->linep; X infile.index = (int) (match - s); X free(prog); X return (&infile); X } X X if (p->linep == Curschar->linep) X break; X X } while ((p = prevline(p)) != NULL); X X free(prog); X return NULL; X} X X/* X * Character Searches X */ X static char lastc = NUL; /* last character searched for */ static int lastcdir; /* last direction of character search */ static int lastctype; /* last type of search ("find" or "to") */ X X/* X * searchc(c, dir, type) X * X * Search for character 'c', in direction 'dir'. If type is 0, move to X * the position of the character, otherwise move to just before the char. X */ bool_t searchc(c, dir, type) char c; int dir; int type; X{ X LPTR save; X X save = *Curschar; /* save position in case we fail */ X lastc = c; X lastcdir = dir; X lastctype = type; X X /* X * On 'to' searches, skip one to start with so we can repeat X * searches in the same direction and have it work right. X */ X if (type) X (dir == FORWARD) ? oneright() : oneleft(); X X while ( (dir == FORWARD) ? oneright() : oneleft() ) { X if (gchar(Curschar) == c) { X if (type) X (dir == FORWARD) ? oneleft() : oneright(); X return TRUE; X } X } X *Curschar = save; X return FALSE; X} X bool_t crepsearch(flag) int flag; X{ X int dir = lastcdir; X int rval; X X if (lastc == NUL) X return FALSE; X X rval = searchc(lastc, flag ? OTHERDIR(lastcdir) : lastcdir, lastctype); X X lastcdir = dir; /* restore dir., since it may have changed */ X X return rval; X} X X/* X * "Other" Searches X */ X X/* X * showmatch - move the cursor to the matching paren or brace X */ LPTR * showmatch() X{ X static LPTR pos; X int (*move)(), inc(), dec(); X char initc = gchar(Curschar); /* initial char */ X char findc; /* terminating char */ X char c; X int count = 0; X X pos = *Curschar; /* set starting point */ X X switch (initc) { X X case '(': X findc = ')'; X move = inc; X break; X case ')': X findc = '('; X move = dec; X break; X case '{': X findc = '}'; X move = inc; X break; X case '}': X findc = '{'; X move = dec; X break; X case '[': X findc = ']'; X move = inc; X break; X case ']': X findc = '['; X move = dec; X break; X default: X return (LPTR *) NULL; X } X X while ((*move)(&pos) != -1) { /* until end of file */ X c = gchar(&pos); X if (c == initc) X count++; X else if (c == findc) { X if (count == 0) X return &pos; X count--; X } X } X return (LPTR *) NULL; /* never found it */ X} X X/* X * findfunc(dir) - Find the next function in direction 'dir' X * X * Return TRUE if a function was found. X */ bool_t findfunc(dir) int dir; X{ X LPTR *curr; X X curr = Curschar; X X do { X curr = (dir == FORWARD) ? nextline(curr) : prevline(curr); X X if (curr != NULL && curr->linep->s[0] == '{') { X setpcmark(); X *Curschar = *curr; X return TRUE; X } X } while (curr != NULL); X X return FALSE; X} X X/* X * The following routines do the word searches performed by the X * 'w', 'W', 'b', 'B', 'e', and 'E' commands. X */ X X/* X * To perform these searches, characters are placed into one of three X * classes, and transitions between classes determine word boundaries. X * X * The classes are: X * X * 0 - white space X * 1 - letters, digits, and underscore X * 2 - everything else X */ X static int stype; /* type of the word motion being performed */ X X#define C0(c) (((c) == ' ') || ((c) == '\t') || ((c) == NUL)) X#define C1(c) (isalpha(c) || isdigit(c) || ((c) == '_')) X X/* X * cls(c) - returns the class of character 'c' X * X * The 'type' of the current search modifies the classes of characters X * if a 'W', 'B', or 'E' motion is being done. In this case, chars. from X * class 2 are reported as class 1 since only white space boundaries are X * of interest. X */ static int cls(c) char c; X{ X if (C0(c)) X return 0; X X if (C1(c)) X return 1; X X /* X * If stype is non-zero, report these as class 1. X */ X return (stype == 0) ? 2 : 1; X} X X X/* X * fwd_word(pos, type) - move forward one word X * X * Returns the resulting position, or NULL if EOF was reached. X */ LPTR * fwd_word(p, type) LPTR *p; int type; X{ X static LPTR pos; X int sclass = cls(gchar(p)); /* starting class */ X X pos = *p; X X stype = type; X X /* X * We always move at least one character. X */ X if (inc(&pos) == -1) X return NULL; X X if (sclass != 0) { X while (cls(gchar(&pos)) == sclass) { X if (inc(&pos) == -1) X return NULL; X } X /* X * If we went from 1 -> 2 or 2 -> 1, return here. X */ X if (cls(gchar(&pos)) != 0) X return &pos; X } X X /* We're in white space; go to next non-white */ X X while (cls(gchar(&pos)) == 0) { X /* X * We'll stop if we land on a blank line X */ X if (pos.index == 0 && pos.linep->s[0] == NUL) X break; X X if (inc(&pos) == -1) X return NULL; X } X X return &pos; X} X X/* X * bck_word(pos, type) - move backward one word X * X * Returns the resulting position, or NULL if EOF was reached. X */ LPTR * bck_word(p, type) LPTR *p; int type; X{ X static LPTR pos; X int sclass = cls(gchar(p)); /* starting class */ X X pos = *p; X X stype = type; X X if (dec(&pos) == -1) X return NULL; X X /* X * If we're in the middle of a word, we just have to X * back up to the start of it. X */ X if (cls(gchar(&pos)) == sclass && sclass != 0) { X /* X * Move backward to start of the current word X */ X while (cls(gchar(&pos)) == sclass) { X if (dec(&pos) == -1) X return NULL; X } X inc(&pos); /* overshot - forward one */ X return &pos; X } X X /* X * We were at the start of a word. Go back to the start X * of the prior word. X */ X X while (cls(gchar(&pos)) == 0) { /* skip any white space */ X /* X * We'll stop if we land on a blank line X */ X if (pos.index == 0 && pos.linep->s[0] == NUL) X return &pos; X X if (dec(&pos) == -1) X return NULL; X } X X sclass = cls(gchar(&pos)); X X /* X * Move backward to start of this word. X */ X while (cls(gchar(&pos)) == sclass) { X if (dec(&pos) == -1) X return NULL; X } X inc(&pos); /* overshot - forward one */ X X return &pos; X} X X/* X * end_word(pos, type) - move to the end of the word X * X * There is an apparent bug in the 'e' motion of the real vi. At least X * on the System V Release 3 version for the 80386. Unlike 'b' and 'w', X * the 'e' motion crosses blank lines. When the real vi crosses a blank X * line in an 'e' motion, the cursor is placed on the FIRST character X * of the next non-blank line. The 'E' command, however, works correctly. X * Since this appears to be a bug, I have not duplicated it here. X * X * Returns the resulting position, or NULL if EOF was reached. X */ LPTR * end_word(p, type) LPTR *p; int type; X{ X static LPTR pos; X int sclass = cls(gchar(p)); /* starting class */ X X pos = *p; X X stype = type; X X if (inc(&pos) == -1) X return NULL; X X /* X * If we're in the middle of a word, we just have to X * move to the end of it. X */ X if (cls(gchar(&pos)) == sclass && sclass != 0) { X /* X * Move forward to end of the current word X */ X while (cls(gchar(&pos)) == sclass) { X if (inc(&pos) == -1) X return NULL; X } X dec(&pos); /* overshot - forward one */ X return &pos; X } X X /* X * We were at the end of a word. Go to the end X * of the next word. X */ X X while (cls(gchar(&pos)) == 0) { /* skip any white space */ X if (inc(&pos) == -1) X return NULL; X } X X sclass = cls(gchar(&pos)); X X /* X * Move forward to end of this word. X */ X while (cls(gchar(&pos)) == sclass) { X if (inc(&pos) == -1) X return NULL; X } X dec(&pos); /* overshot - forward one */ X X return &pos; X} END_OF_FILE if test 13221 -ne `wc -c <'search.c'`; then echo shar: \"'search.c'\" unpacked with wrong size! fi # end of 'search.c' fi if test -f 'stevie.doc' -a "${1}" != "-c" ; then echo shar: Will not clobber existing file \"'stevie.doc'\" else echo shar: Extracting \"'stevie.doc'\" \(15622 characters\) sed "s/^X//" >'stevie.doc' <<'END_OF_FILE' X X STEVIE - An Aspiring VI Clone X X User Reference X X Tony Andrews X X 3/6/88 X X Overview X-------- X STEVIE is an editor designed to mimic the interface of the UNIX editor X'vi'. The name (ST Editor for VI Enthusiasts) is due to the fact that the editor was first written for the Atari ST. The current version has been ported to UNIX and OS/2, but I've left the name intact for now. X I've labelled STEVIE an 'aspiring' vi clone as a warning to those who may expect too much. On the whole, the editor is pretty complete. Almost all of the visual mode commands are supported. The biggest failing at the moment is that the undo command is currently in a state of disrepair. Recent enhancements in other areas have required the undo command to be mostly disabled until it can catch up with the other changes. But don't be discouraged. I've tried very hard to capture the 'feel' of vi by getting the little things right. Making lines wrap correctly, supporting true operators, and even getting the cursor to land on the right place for tabs are all a real pain, but do much to make the editor feel right. X This program is the result of many late nights of hacking over the last several months. The first version was written by Tim Thompson and posted to USENET. From there, I reworked the data structures completely, added LOTS of features, and generally improved the overall performance in the process. X STEVIE may be freely distributed. The source isn't copyrighted or restricted in any way. If you pass the program along, please include all the documentation and, if practical, the source as well. I'm not fanatical about this, but I tried to make STEVIE fairly portable and that doesn't do any good if the source isn't available. X The remainder of this document describes the operation of the editor. This is intended as a reference for users already familiar with the real vi editor. X X Starting the Editor X------------------- X The following command line forms are supported: X X vi [file ...] Edit the specified file(s) X X vi -t tag Start at location of the given tag X X vi + file Edit file starting at end X X vi +n file Edit file starting a line number 'n' X X vi +/pat file Edit file starting at pattern 'pat' X If multiple files are given on the command line (using the first form), the ":n" command goes to the next file, ":p" goes backward in the list, and ":rew" can be used to rewind back to the start of the file list. X X Set Command Options X------------------- X The ":set" command works as usual to set parameters. Each parameter has a long and an abbreviated name, either of which may be used. Boolean parameters are set as in: X X set showmatch X or cleared by: X X set noshowmatch X Numeric parameters are set as in: X X set scroll=5 X Several parameters may be set with a single command: X X set novb sm report=1 X To see the status of all parameters use ":set all". Typing ":set" with no arguments will show only those parameters that have been changed. The supported parameters, their names, defaults, and descriptions are shown below: X XFull Name Short Default Description X------------------------------------------------------------------------------ vbell vb vb Use visual bell (novb for audible bell) showmatch sm nosm Showmatch mode wrapscan ws ws Wrapscan (searches cross file start/end) errorbells eb noeb Ring bell when error messages are shown showmode mo nomo Show on status line when in insert mode backup bk nobk Leave backup in *.bak on file writes return cr cr End lines with cr-lf when writing list list nolist Show tabs and newlines graphically X scroll scroll 12 Number of lines to scroll for ^D and ^U tabstop ts 8 Number of spaces in a tab report report 5 Min # of lines to report operations on lines lines 25 Number of lines on the screen X X The EXINIT environment variable can be used to modify the default values on startup as in: X X setenv EXINIT="set sm ts=4" X The 'backup' parameter, if set, causes the editor to retain a backup of any files that are written. During file writes, a backup is always kept for safety until the write is completed. At that point, the 'backup' parameter determines whether the backup file is deleted. X In environments (e.g. OS/2 or TOS) where lines are normally terminated by CR-LF, the 'return' parameter allows files to be written with only a LF terminator (if the parameter is cleared). X The 'lines' parameter tells the editor how many lines there are on the screen. This is useful on systems like the ST where various screen resolutions may be used. By using the 'lines' parameter, different screen sizes can be easily handled. X X XFile Manipulation Commands X-------------------------- X The following table shows the supported file manipulation commands as well as some other 'ex' commands that aren't described elsewhere: X X:w write the current file X:wq write and quit X:x write (if necessary) and quit ZZ same as ":x" X X:e file edit the named file X:e! re-edit the current file, discarding any changes X:e # edit the alternate file X X:w file write the buffer to the named file X:x,y w file write lines x through y to the named file X:r file read the named file into the buffer X X:n edit the next file X:p edit the previous file X:rew rewind the file list X X:f show the current file name X:f name change the current file name X X:ta tag go to the named tag X^] like ":ta" using the current word as the tag X X:help display a command summary X The ":help" command can also be invoke with the key on the Atari ST. This actually displays a pretty complete summary of the real vi with unsupported features indicated appropriately. X The commands above work pretty much like they do in 'vi'. Most of the commands support a '!' suffix (if appropriate) to discard any pending changes. X When writing just part of the buffer, the following address forms are supported: X X addr [+- number] X where 'addr' may be one of the following: X X a line number X a mark (as in 'a or 'b) X '.' (the current line) X '$' (the last line) X X String Searches X--------------- X String searches are supported, as in vi, accepting the usual regular expression syntax. This was done using Henry Spencer's regular expression library without modification. I added code outside the library to support the '\<' and '\>' extensions. This actually turned out to be pretty easy. X X Operators X--------- X The vi operators (d, c, y, <, and >) work as true operators. The only exception is that the change operator works only for character-oriented changes (like cw or c%) and not for line-oriented changes (like cL or c3j). X X Tags X---- X Tags are implemented and a fairly simple version of 'ctags' is supplied with the editor. The current version of ctags will find functions and macros following a specific (but common) form. See 'ctags.doc' for a complete discussion. [The full Ctags program is in the public domain; contact your nearest comp.sources.unix archive site; the primitive tags has been taken out of this c.s.u distribution.] X X System-Specific Comments X------------------------ X The following sections provide additional relevant information for the systems to which STEVIE has been ported. X X Atari ST X-------- X The editor has been tested in all three resolutions, although low and high res. are less tested than medium. The 50-line high res. mode can be used by setting the 'lines' parameter to 50. Alternatively, the environment variable 'LINES' can be set. The editor doesn't actively set the number of lines on the screen. It just operates using the number of lines it was told. X The arrow keys, as well as the , , and keys are all mapped appropriately. X X UNIX X---- X The editor has been ported to UNIX System V release 3. This was done mainly to get some profiling data so I haven't put much effort into doing the UNIX version right. It's hard-coded for ansi-style escape sequences and doesn't use the termcap/terminfo routines at all. X X OS/2 X---- X This port was done because the editor that comes with the OS/2 developer's kit really sucks. Make sure 'ansi' mode is on (using the 'ansi' command). The OS/2 ansi driver doesn't support insert/delete line, so the display updates are a little rough, but the editor is fast enough that it isn't too bothersome. The arrow keys are NOT mapped, so they don't currently do anything reasonable. X X Missing Features X---------------- X X1. Counts aren't yet supported everywhere that they should be. X X2. Macros with support for the ST function keys. X X3. More "set" options. X X4. Auto-indent. X X5. Many others... X X X Known Bugs and Problems X----------------------- X X1. Undo is partially disabled until I can re-work some of the code for X undoing certain edit operations. Undo is enabled for those operations X where I've specifically checked out the code. All other cases print X an apologetic message for the time being. Recent changes to the editor X broke some of the old 'undo' code. This is a temporary hack until I X can check out all the undo code. X X2. The change operator is only half-way implemented. It works for character X motions but not line motions. This isn't so bad since most change X operations are character oriented anyway. X X3. The yank buffer uses statically allocated memory, so yanks of more than X 1K of text will fail. If a delete spans more than 1K, the program asks X for confirmation before proceeding. That way, if you were moving text, X you don't get screwed by the limited yank buffer. You just have to move X smaller chunks at a time. All the internal buffers (yank, redo, etc.) X need to be reworked to allocate memory dynamically. X X4. If you stay in insert mode for a long time, the insert buffer can overflow. X The editor will print a message and dump you back into command mode. X X5. Puts are very slow. X X6. Several other less bothersome glitches... X X Conclusion X---------- X I'm still working on the program pretty actively, although the farther I get with it, the harder it is to get motivated to work on it. I've been using it as my standard editor for a long time, and I suppose I'm coming to accept its deficiencies more than I should. Fortunately, I use the real vi every day at work, so I'm constantly reminded of the work that remains to be done. X I'd like to thank Tim Thompson for writing the original version of the editor. His program was well structured and quite readable. Thanks for giving me a good base to work with. X If you're reading this file, but didn't get the source code for STEVIE, it can be had by sending a disk with return postage to the address given below. I can write disks for the Atari ST (SS or DS) or MSDOS (360K or X1.2M). Please be sure to include the return postage. I don't intend to make money from this program, but I don't want to lose any either. X I'm not planning to try to coordinate the various ports of STEVIE that may occur. I just don't have the time. But if you do port it, I'd be interested in hearing about it. I will be doing a port for Minix on the ST when that becomes available later this year. So if anyone does a Minix port on the PC, I'd be especially interested. X X Tony Andrews UUCP: onecom!wldrdg!tony X5902E Gunbarrel Ave. Boulder, CO 80301 X X Character Function Summary X-------------------------- X The following list describes the meaning of each character that's used by the editor. In some cases characters have meaning in both command and insert mode; these are all described. X X^@ The null character. Not used in any mode. This character may not X be present in the file, as is the case with vi. X X^B Backward one screen. X X^D Scroll the window down one half screen. X X^E Scroll the screen up one line. X X^F Forward one screen. X X^G Same as ":f" command. Displays file information. X X^H (BS) Moves cursor left one space in command mode. In insert mode, erases X the last character typed. X X^J Move the cursor down one line. X X^L Clear and redraw the screen. X X^M (CR) Move to the first non-white character in the next line. In insert X mode, a carriage return opens a new line for input. X X^N Move the cursor down a line. X X^P Move the cursor up a line. X X^U Scroll the window up one half screen. X X^Y Scroll the screen down one line. X X^[ Escape cancels a pending command in command mode, and is used to X terminate insert mode. X X^] Moves to the tag whose name is given by the word in which the cursor X resides. X X^` Same as ":e #" if supported (system-dependent). X SPACE Move the cursor right on column. X X$ Move to the end of the current line. X X% If the cursor rests on a paren '()', brace '{}', or bracket '[]', X move to the matching one. X X' Used to move the cursor to a previously marked position, as in X 'a or 'b. The cursor moves to the start of the marked line. The X special mark '' refers to the "previous context". X X+ Same as carriage return, in command mode. X X, Reverse of the last t, T, f, or F command. X X- Move to the first non-white character in the previous line. X X. Repeat the last edit command. X X/ Start of a forward string search command. String searches may be X optionally terminated with a closing slash. To search for a slash X use '\/' in the search string. X X0 Move to the start of the current line. Also used within counts. X X1-9 Used to add 'count' prefixes to commands. X X: Prefix character for "ex" commands. X X; Repeat last t, T, f, or F command. X X< The 'left shift' operator. X X> The 'right shift' operator. X X? Same as '/', but search backward. X A Append at the end of the current line. X B Backward one blank-delimited word. X C Change the rest of the current line. X D Delete the rest of the current line. X XE End of the end of a blank-delimited word. X XF Find a character backward on the current line. X G Go to the given line number (end of file, by default). X H Move to the first non-white char. on the top screen line. X I Insert before the first non-white char. on the current line. X J Join two lines. X L Move to the first non-white char. on the bottom screen line. X M Move to the first non-white char. on the middle screen line. X N Reverse the last string search. X O Open a new line above the current line, and start inserting. X P Put the yank/delete buffer before the current cursor position. X T Reverse search 'upto' the given character. X W Move forward one blank-delimited word. X XX Delete one character before the cursor. X Y Yank the current line. Same as 'yy'. X ZZ Exit from the editor, saving changes if necessary. X X[[ Move backward one C function. X X]] Move forward one C function. X X^ Move to the first non-white on the current line. X X` Move to the given mark, as with '. The distinction between the two X commands is important when used with operators. I support the X difference correctly. If you don't know what I'm talking about, X don't worry, it won't matter to you. X a Append text after the cursor. X b Back one word. X c The change operator. X d The delete operator. X e Move to the end of a word. X f Find a character on the current line. X h Move left one column. X i Insert text before the cursor. X j Move down one line. X k Move up one line. X l Move right one column. X m Set a mark at the current position (e.g. ma or mb). X n Repeat the last string search. X o Open a new line and start inserting text. X p Put the yank/delete buffer after the cursor. X r Replace a character. X s Replace characters. X t Move forward 'upto' the given character on the current line. X u Undo the last edit. This isn't currently supported very well. X w Move forward one word. X x Delete the character under the cursor. X y The yank operator. X z Redraw the screen with the current line at the top (zRETURN), X the middle (z.), or the bottom (z-). X X| Move to the column given by the preceding count. X END_OF_FILE if test 15622 -ne `wc -c <'stevie.doc'`; then echo shar: \"'stevie.doc'\" unpacked with wrong size! fi # end of 'stevie.doc' fi echo shar: End of archive 3 \(of 4\). cp /dev/null ark3isdone MISSING="" for I in 1 2 3 4 ; do if test ! -f ark${I}isdone ; then MISSING="${MISSING} ${I}" fi done if test "${MISSING}" = "" ; then echo You have unpacked all 4 archives. rm -f ark[1-9]isdone else echo You still need to unpack the following archives: echo " " ${MISSING} fi ## End of shell archive. exit 0 -- Please send comp.sources.unix-related mail to rsalz@uunet.uu.net.